The clerks will the ones keeping the shop, fixing cracks in the ceiling, stocking materials and cash. The workers will soon be out on the front lines getting stuff for RuneScape gold the shop. Logs, Ore, Bars, Runes etc.. The operator will then purchase the items in the workers, who are officially part of the buisness. Accountants are the individuals who take money to the bank, compute daily income and provide revenue during certain intervals in time. They are also the financial advisors to the Owners. The Owner of the buisness can fire any employee at any time.
Certian Skill Capes For Freeplayers. You may be woundering what I mean with this. I beileve that freeplayers must have acess to some of the 9 (or so) skillcapes held by any of the skill masters. Obtaining level 99 of any ability is, undoubtedly, and very tedious endeavor, however, totally free players also have a tough time (and in certian cases have it somewhat tougher than members, because of a few of the best coaching methods being members only).
Though it is very difficult to get freeplayers (and associates for that matter), it may still be done, and that I beileve some freeplayer who manages to perform so should be rewarded the same as anyyone. A couple of factors of why this might be a good idea: It doesn't affect members (or anyone not thinking about acheiving lvl.99 in whatever ) in any serious manner.
Its a small update, making it effortless for Jagex to finish (if this comes into effect, that is,) It offers a benefit for getting lvl99 at a skill to anyone, potentially making that individual motivated to keep going. It allows the majority of the skillcapes members only, making skill capes nevertheless be semi-member. Cooking -Prayer. If anyone has some feedback on what I've mentioned here, please tell me. I'd love to discover a way to ask Jagex about this, however I'm not a part. If there are any members who agree with me (or see my purpose on this subject ) It'd be greatly apreciated if you can tell Jagex about this.
You can opt to make players shed their items when they expire. We mustn't let players abuse this minigame for transfering things to each other, so others will not get to collect the loot, but it is going to make the battles a reasonable bit more risky. If you are in a very rich clan that does not mind risking its good armour, then you may use this to provide yourselves an advantage over clans that daren't fight in anything expensive.
However, what's the purpose of dropping items if the other side cannot accumulate the armour, therefore, I've got a small suggestion. If one clan challenges a different clan, they must first cover 1/2 of the purchase price of the armour they are bringing in, however, when you die, every item OSRS buy gold has a 1/5 chance of being destroyed. The"kettle" or the lump sum that's accumulated from the side is distributed accordingly.
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