How to Vary Sale Sequences in MLB The Show 26 | U4GM Tips

How to Vary Sale Sequences in MLB The Show 26 | U4GM Tips

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Chris Sale strikeout highlights in rarely show the hours spent learning why the same Slider keeps getting hit. Spending on roster upgrades cannot fix a sequence your opponent already recognizes. With Sale, the useful work is learning when to show velocity, when to change eye level, and when to let the Slider finish an at-bat instead of carrying every pitch.

Stop Giving the Slider a Fixed Appointment

Sale's Slider is his primary weapon, but treating it as your automatic opener gives hitters a useful clue. The same problem appears when every two-strike count produces the same breaking ball in the same location.

Keep the pitch; remove the schedule. His 4-Seam Fastball, Sinker, and Circle Change give you alternatives that ask different questions of the hitter. You do not need equal usage across all four. You need each pitch to have a reason.

Start by watching what happens on your first offering. An early swing, a late foul, or a patient take should influence the next pitch more than your favorite preset sequence.

Establish Velocity Before Asking for a Chase

An elevated four-seam fastball can make the hitter respect speed without requiring a pitch down the middle. Once that threat is established, the Slider becomes a timing adjustment rather than another familiar breaking ball.

The useful distinction is between a believable shared starting path and simply throwing two pitches near each other. Think about where the hitter initially reads the ball, then where each pitch finishes. Do not assume every fastball and Slider pairing creates an effective tunnel.

◆ Use the four-seam fastball near the upper edge when you can locate it reliably.

◆ Follow with a Slider that offers a plausible strike before moving toward your intended finish.

◆ Change the order on later encounters so the fastball does not become another predictable setup pitch.

If the hitter ignores the Slider outside the zone, stop making it progressively less competitive. Make them defend a strike before asking them to chase again.

Use the Sinker and Changeup to Solve Different Problems

The Sinker is not just a low-zone finishing option. After an elevated fastball, a lower Sinker can shift the hitter's attention downward. Returning upstairs becomes more useful once they start preparing for that lower location.

The Circle Change addresses timing rather than eye level alone. It is worth considering when an opponent starts getting ahead of your velocity, particularly after several fastballs have established an expectation.

Avoid treating either pitch as a guaranteed answer. A changeup left in a comfortable hitting location still gives the opponent something to attack. A Sinker repeated at the same height creates another pattern. Location and context matter more than completing a four-pitch rotation.

Read the Hitter Before Chasing Strikeouts

Against an aggressive opponent, test whether softer pitches actually disrupt their timing. Against someone taking early pitches, prioritize controlled strikes rather than immediately revealing your favorite Slider finish.

Reassess after solid contact, too. Was the hitter ready for the pitch, or did you miss your intended location? Those require different corrections: change the sequence for anticipation, simplify your target for execution. Sale's strong attributes are support, not permission to ignore either problem.

Before you decide to for another roster upgrade, check whether predictability is the real limitation. Better MLB The Show 26 pitching starts with making each Sale pitch answer what the hitter just showed you.

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